s-puig
s-puig
# Objective - TextureAtlasBuilder has some non-idiomatic methods. ## Solution - Refactor non-idiomatic methods --- ## Changelog - Renamed TextureAtlasBuilder.finish() to build() - TextureAtlasBuilder.with_texture() now consumes self and returns Self...
# Objective - Closes #10027 - Partially #9986 - Doesn't add spacing but allows a way to solve the issue. ## Solution - Allow TextureAtlasBuilder to accept an atlas layout....
## Bevy version 22305acf660486554fe6276e580e65a910b9e2df ## What you did Run sprite_tile example, change texture asset usage to RENDER_WORLD. ```rs SpriteBundle { texture: asset_server.load_with_settings("branding/icon.png", |settings: &mut ImageLoaderSettings| { settings.asset_usage = RenderAssetUsages::RENDER_WORLD }),...
# Objective - Significantly improve the ergonomics of gamepads and allow new features Gamepads are a bit unergonomic to work with, they use resources but unlike other inputs, they are...