ryzyk-krzysiek

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If possible, can you provide some additional information: 1. mod used 2. map on which the server crash occured

> > > You might be a bit out of the loop. This issue is already fixed, thanks to @ryzyk-krzysiek :) Correct me if wrong. And @Aranud ! The body...

Yes there are still elements that `sv_fps` affects, I think it's mostly scripts and two of them are documented here #1637. We are playing games on `sv_fps 40` for about...

> > I might state the obvious here, but... if this happens to high lagging players only, does it really matter? They'd have more worry about any smooth gameplay than...

We played a bit of games with the recent change and I can't tell if there is any difference, but it didn't seem to make things worse so it's fine...

> As @ryzyk-krzysiek already proposed it, we should anti-lagged the firing missile and see pro / con. Anti-lagging fire missile will not do anything I think? The missile will not...

Possibly duplicate of https://github.com/etlegacy/etlegacy/issues/1750

Likely caused by antiwarp, when increasing `sv_fps`, `g_maxWarp` should be increased accordingly as explained here: https://github.com/etlegacy/etlegacy/pull/1880

Just to note - all available commands should work just fine. Those you mention simply don't exist. https://github.com/etlegacy/etlegacy/blob/master/src/game/g_referee.c#L46-L162

> If etl_radar is made, also fix that microscopic ledge thing at main gate that you get stuck at if you don't walk fast enough please :D It kind of...