Ryly Dou

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Thanks, I'll give vkBasalt with [goverlay](https://github.com/benjamimgois/goverlay) a try. Thanks for the help!

I've have tried doing the registry edit but I don't have either of the ReShade dlls in `~/.reshade/reshade`. I do have the json files that point to them though.

Turns out this is not supported but there is a workaround https://github.com/Chlumsky/msdf-atlas-gen/issues/4#issuecomment-792912921

I found that you can get the vertex's modulate without the texture color by doing this: ```glsl varying flat vec4 modulate; void vertex() { modulate = COLOR; } ``` Then...

UPDATE: I switched to using SIP Sorcery for WebRTC communication and got it to work, [check it out here](https://github.com/rylydou/godot-remote/tree/c8da02949a2b807cff6111f1edb7ccc67edf072d). It still would be nice if the GDNative plugin worked especially...

Of course! The client sends 3 candidates in total + an empty one which is discarded and not sent: 1. `sdp_mid=0 sdp_index=0 candidate=candidate:0 1 UDP 2122252543 f2de9f8c-ebcf-4a03-8396-6d93eadb5e43.local 58521 typ host`...

I am also having the same issue. The problem seams to be when a skia canvas is created with the gpu option set. ![image](https://github.com/deno-windowing/dwm/assets/58660466/ddffd089-27b0-4eeb-827f-e218d9788e56)