ryanopily
Results
2
comments of
ryanopily
Try this ` from scipy.io import wavfile import noisereduce as nr import numpy as np rate, data = wavfile.read("file.wav") nframes, nchannels = data.shape reduced_data = nr.reduce_noise(y=data.reshape(nchannels, nframes), sr=rate) wavfile.write("file.wav", rate,...
By the way, there seems to be a bug where the corpse spawns +/- one block off of the inventory hitbox... at least when I tested it with the code...