Ryan Fleury
Ryan Fleury
Single inheritance support is now in, as of c2e90225b90521782ea9b307dfb2b18f6d5b1cfc. Working on more complex cases now.
Shoot, thanks for catching that...
Fixed that issue in e2e1382508385410dcb025d50dc644e0a2831a97 @ravencgg.
Any further information on this? I don't think it's related to the flip model; that is just logged by D3D11 normally. As suggested by Martins I think this is related...
Got it. I think the software-driver-backed rendering performance (and e.g. integrated graphics cards) will improve throughout the alpha, particularly after I tighten up a few silly details about the rendering/UI....
We'll likely not support all NatVis features, but our working idea is: In the PDB -> RADDBG conversion process we'll parse the NatVis and convert it down to a much...
This has also been addressed by my recent disassembly changes in 5aa8aa1c6661eca1649369d104c4a3d6839f4d1f.
This has to do with the "hover-eval parsing" rules, which are heuristic and subtly language-dependent. Still a lot of work to do with "assembly-awareness" both in the evaluation expression language...
Are there any specific circumstances under which you saw this show up? I don't see the same issue on my end.
Okay cool, thanks!