lite
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A lightweight text editor written in Lua
Is it possible to allow hot reloading of the user module file? This would be really helpful for testing new keybinds and color schemes.
![2020-04-21-ll0r0](https://user-images.githubusercontent.com/1015770/79854294-861e0180-83c9-11ea-9100-d53724df22b0.png) Cyrillic names of files don't displayed correctly in tree view. I use the same font for tree and for code view.
tl;dr: literally "lite" & icon/logo from icon.ico? I'm really impressed by this project an I'd like to see this editor listed in alternativeto.net database (and similar). However I'm not sure...
As I tend to switch between project folders fairly often, I created two files in the lite-dir to quickly add lite to the context menu and remove it respectively. Works...
Langauges no longer clutter the plugin directory. `langauge/init.lua` will load all languages as the plugins loader does. (literally copy pasted, but fenced to avoid a "require overflow")
First let me say I really like lite, to a surprisingly degree considering the other excellent text editor options out there. Its super-power is being simple enough to hack on....
When typing multi-word properties (e.g. `text-transform`), the only suggestions I'm getting are separator-delineated (everything before the hyphen is discarded). ![screenshot](https://user-images.githubusercontent.com/7418445/84234239-0fc29380-ab1e-11ea-9c7d-9f04b1140d3a.png) The first four are distinct properties, and the last two...
Seems like lite currently supports only UTF-8 encoded files, files encoded in another codepages not displayed correctly and their editing is impossible. Steps to reproduce that problem: 1) Create file...
**steps to reproduce**: open the editor, hover mouse over the border between main edit area and sidebar, click and drag **expected behavior**: side panel changes width **observed behavior**: nothing happens...