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Zetrith's Multiplayer mod for RimWorld

Results 118 Multiplayer issues
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https://github.com/rwmt/Multiplayer/blob/master/Source/Client/Patches/Determinism.cs#L58 From a little bit of digging I did it seems the issue is when a pawn has a lot of verbs to pick from - the method returns all...

As soon as the public execution dialog is opened, remote clients desync. Playing with: Harmony Core Royalty Ideology Multiplayer HugsLib Stack XXL CM Color Coded Mood Bar [1.1+] Thank you...

ideology

There's some new stuff to accommodate the fact that Common code has to be independent of `Verse` and `RimWorld` but the changes are mostly straightforward. The moved `SyncSerialization` provides hook...

A first pass at RW 1.5. This PR doesn't address new 1.5 or Anomaly features. - `Dialog_BeginRitual` was refactored and there's a new generic type `PawnRoleSelectionWidgetBase` which needs patching. Not...

Very small QOL improvement to flash a red pulse (like the threat letters) under the blocking pause indicator. Given a non-async time game is running When a player opens a...

Calls to `SyncSerialization.CanHandle` can cause a crash due to infinite recursion when used with a subtype of `ISyncSimple`. The crash would happen when a subtype of `ISyncSimple` would have a...

fix
1.4

An issue tracking Multiplayer's support of RW 1.5. There's going to be a separate issue for Anomaly when it releases but we can make notes here. - [x] Starting rituals...

1.5

Added functionality to parse the filenames in the zip folder corresponding to the target save. This fixes a bug where only one save file (one map) is loaded into a...

I've created this github issue to discuss the timestamp fixer. I've looked through it, how it works, and noticed a potential issue with default values, started wondering if we need...

async
1.4