Rutger Kok

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ReplacedBlocks has always been buggy since Bucyruss implemented it in Minecraft Alpha. It seems to happen more often when the server is under high load. 3 of the 10 current...

@Mysteryem Thanks for all your work. If skipped chunks are dependant on the seed, then it must also be dependant on the settings. I tried your seed with the beaches...

Thanks, just tested it. After moving the spawn point and removing the region and player folders, I spawned at the new spawn. After teleporting back to the old spawn, the...

Confirmed too by @riddle that this still happens in 1.7.10. #305

By default, TerrainControl also replaces the biome generator, so there's going to be a conflict. @kukelekuuk00 When setting `BiomeMode` to `Default`, TerrainControl doesn't mess with the biome generator. Theoretically, you...

@kukelekuuk00 Sounds a little hackish, so I'd prefer not to add this. When using BiomeMode:Default TerrainControl already allows you to change the look of the default biomes, so you can...

@kukelekuuk00 The terrain generator needs to decide where to place a biome, and how that biome looks. Somewhere it is defined that beaches spawn between most biomes and oceans (the...

@kukelekuuk00 Indeed, I would suspect that TerrainControl captures the vanilla terrain generator before IslandCraft changes it.

Yeah, it's impossible that array is null. This means that the error occured on an older version of ChromatiCraft. I suspect it's [this line](https://github.com/ReikaKalseki/ChromatiCraft/blob/dd43dae59668a3081acab28de1cc89f961a6d709/World/PylonGenerator.java#L332). Would you know where the tile...

It sets the tile entity in the line above: `world.setBlock(x, y+9, z, ChromaTiles.PYLON.getBlock(), ChromaTiles.PYLON.getBlockMetadata(), 3);` Apparently, Minecraft doesn't set the tile entity sometimes. The method is so complex that it...