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I am currently using the Korean keyboard. I expect that the characters that are selected in blocks when entering characters will have the same symptoms.

@varphone Dear varphone I recently planned to find a solution to symptom #3730. #3730 Do you have any symptoms? If symptoms occur, do you solve them together ?

@emilk It would be good for emilk to fix this. This is a problem that has existed for a long time. The area of `egui::Window` is recognized as large, so...

@emilk I will solve this and submit a Pull Request, soon. * Related #4300

@msparkles I think using ScrollArea will help. ```rust egui::ScrollArea::both() .show(ui, |ui| { ui.horizontal_wrapped(|ui| { ui.label("test test test"); }); }); ```

> Potential fixes: > > * When clamping window size to the viewport size we should not store it in the state. > * Ognore the stored size for auto-sized...

Try `fill` like this: ``` let panel_frame = egui::Frame { fill: egui::Color32::TRANSPARENT, ..Default::default() }; ``` OR ``` let panel_frame = egui::Frame { fill: egui::Color32::from_rgba_premultiplied(0, 0, 0, 50), ..Default::default() }; ```

You ask a question, but I don't even know what an your OS is. may be Linux. There seems to be no problem with Windows 10. Please find a solution...

@GeneralBombe I tested your source code. Temporarily use below. For the remaining functions, try using `ViewportCommand`. ```rust let native_options = eframe::NativeOptions { viewport: egui::ViewportBuilder::default() // .with_fullscreen(true) .with_inner_size(egui::vec2(800.0, 600.0)) // .with_decorations(false)...

I closed it because I didn't think it could be resolved this way. Use `ViewportCommand` to implement the functionality you want as much as possible.