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Coordination repository of the Game Development Working Group

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Rusty Jam(Game jam with games written in rust) co-host here. We recently got approached by a crypto company wanting this: > We are currently looking for interesting partnerships with in...

Following the approval of #126 and official adoption of [rust-game-ports](https://github.com/rust-gamedev/rust-game-ports) by the WG, I’m nominating @64kramsystem as a new WG member. See also #73

I've had a chat with @erlend-sh, and a few topics came out. First: does anybody has any interest in maintaining the project? The task should be to review incoming PR....

Topics: * [ ] Something like [Steam Controller](https://partner.steamgames.com/doc/features/steam_controller) or OpenXR for Rust? * [ ] Related, but separate: extending OpenXR itself (issue https://github.com/rust-gamedev/wg/issues/77) * [ ] thread pool API related...

Meeting

We've wanted to improve labels on issues, and I've got write powers to slap labels all over now, but we need to talk about what labels we're going to be...

This issue is a tracking issue for issues _in other repositories_ that are of concern to the WG. The format is inspired by the Embark Studios tracker: Each post should...

@64kramsystem is pretty far along with a project that I believe would make an excellent community-driven project for the GameDev WG. This would be in a similar vein as https://github.com/rust-gamedev/wg/issues/89,...

Hello guys & girls, 2 years ago I've started a rust game, which is a clone of the good old SuperMorph for SNES. My goal was a 2D Game for...

I'm writing a new client for Second Life/Open Simulator, using Rend3->WGPU->Vulkan, and need a fast JPEG 2000 decoder. Demo videos: * https://vimeo.com/553030168 [From 2021, rather slow] * https://vimeo.com/user28693218 [From 2022,...

I'm interested in creating a Rust Gamedev showcase. This would be a video that's around 10 minutes long that shows off a lot of content that is created with Rust....