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OpenGL Multi-Platform game from scratch

Open Kaiser1989 opened this issue 2 years ago • 1 comments

Hello guys & girls,

2 years ago I've started a rust game, which is a clone of the good old SuperMorph for SNES. My goal was a 2D Game for Windows and Android, but mainly trying to build a Multi-Platform OpenGL based game from scratch.

What makes this project interesting?

  • It's based on it's own engine, nearly implemented from scratch.
  • It seems it is one of the few solutions, working on android (by fixing winit & glutin bugs). Is this still a problem? I don't know.

Why is not finished?

  • I'm no student anymore, real life caught up with me.
  • Work, Family, other stuff and less time make it hard to continue
  • Basic concepts are already implemented, main problem is level design.

Where can I find the project? https://github.com/Kaiser1989/morph

What should you/we do? I don't know. But I think it would be a shame if this project would die on my disk.

Best regards

Kaiser1989 avatar Jun 30 '22 21:06 Kaiser1989

Cool project!

I'm not sure if this is the best place to get eyes on it, though - you might want to try:

  • Submitting it to this month's Rust Gamedev newsletter: https://github.com/rust-gamedev/rust-gamedev.github.io/issues/1065
  • Submitting it to Are We Game Yet? (a community resource listing Rust gamedev projects).
  • Joining the Game Development in Rust Discord server, which has a #showcase and #work-in-progress channel for projects.
  • Posting to /r/rust or /r/rust_gamedev on Reddit.
  • Posting on Twitter with the hashtags #rustlang #gamedev (we usually retweet stuff like that on our Twitter).

I do wonder if there would be some value in an FAQ for this repo with stuff like "how do I get my project seen/contributed to".

17cupsofcoffee avatar Jul 02 '22 11:07 17cupsofcoffee