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OpenGL Multi-Platform game from scratch
Hello guys & girls,
2 years ago I've started a rust game, which is a clone of the good old SuperMorph for SNES. My goal was a 2D Game for Windows and Android, but mainly trying to build a Multi-Platform OpenGL based game from scratch.
What makes this project interesting?
- It's based on it's own engine, nearly implemented from scratch.
- It seems it is one of the few solutions, working on android (by fixing winit & glutin bugs). Is this still a problem? I don't know.
Why is not finished?
- I'm no student anymore, real life caught up with me.
- Work, Family, other stuff and less time make it hard to continue
- Basic concepts are already implemented, main problem is level design.
Where can I find the project? https://github.com/Kaiser1989/morph
What should you/we do? I don't know. But I think it would be a shame if this project would die on my disk.
Best regards
Cool project!
I'm not sure if this is the best place to get eyes on it, though - you might want to try:
- Submitting it to this month's Rust Gamedev newsletter: https://github.com/rust-gamedev/rust-gamedev.github.io/issues/1065
- Submitting it to Are We Game Yet? (a community resource listing Rust gamedev projects).
- Joining the Game Development in Rust Discord server, which has a #showcase and #work-in-progress channel for projects.
- Posting to /r/rust or /r/rust_gamedev on Reddit.
- Posting on Twitter with the hashtags #rustlang #gamedev (we usually retweet stuff like that on our Twitter).
I do wonder if there would be some value in an FAQ for this repo with stuff like "how do I get my project seen/contributed to".