Ruslan Baratov

Results 105 comments of Ruslan Baratov

Yes, the project is not under active development. I have added a note.

I haven't used the multiple languages feature before, but I guess you can start here: - https://docs.readthedocs.io/en/stable/localization.html#project-with-multiple-translations

See https://github.com/ruslo/CGold/issues/40

This feature can be used as a workaround: https://github.com/ruslo/hunter/issues/230 (?)

Example: https://github.com/hunter-packages/googletest/pull/11/commits/48bc5340230e09a4ea5086f024a2d833e6aff201

Visual Studio "/Z7, /Zi, /ZI (Debug Information Format)": * https://msdn.microsoft.com/en-us/library/958x11bc.aspx * https://docs.microsoft.com/en-us/cpp/build/reference/z7-zi-zi-debug-information-format

Examples: * https://github.com/forexample/package-example/blob/00335ff3f39c3b82a4b4b6095412b5a9e3aeda81/Foo/CMakeLists.txt#L24-L85 * https://github.com/cgold-examples/fruits/blob/a3d9bb315cb445a3fe808750db15f1ef9f50f1e7/CMakeLists.txt#L159-L187 * https://cgold.readthedocs.io/en/latest/tutorials/install/layout.html TODO: Install sources for debugging?

To test: https://github.com/michaeljones/breathe

> Should in this case CMAKE_BUILD_TYPE be manually set? If you're using single-configuration generator you should use this variable on generating stage: ``` > cmake -H. -B_builds -DCMAKE_BUILD_TYPE=Release ``` However...

> But what can go wrong if I do not define CMAKE_BUILD_TYPE? Nothing, you will not have neither optimization nor debug flags. It's a valid build still though. > Why...