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Copy Components: Physbones "adjust scale" ignores Phys Bone Collider Shape Position

Open tris0x opened this issue 1 year ago • 1 comments

Quite sure the adjust scale function should influence the shape's position as well, no? Due to scaling differences between a reimported avatar and the origin avatar, im running into wrongly positioned colliders.

image

The shape's position should have been adjusted to Y 0.1, but stays at 0.001 at the moment. Tested for X, Y, Z - all fail to scale. Radius and height gets scaled properly.

tris0x avatar Dec 20 '22 23:12 tris0x