Ruofei Du
Ruofei Du
Thank you Rodion for the feature request! I'll talk with my colleagues to answer this question. P.S., when I was prototyping, I was using my own testbed with depth extracted...
If you try out the "AR Depth Sensing" demos on this page they seem to work correctly: https://storage.googleapis.com/chromium-webxr-test/r991081/proposals/index.html Then you may combine this with three.js and translate our C# code...
Yes, I agree that an interesting objective is to reimplement this! My pointers are the KinectFusion papers and follow up works: 1. https://www.microsoft.com/en-us/research/wp-content/uploads/2016/02/kinectfusion-uist-comp.pdf 2. https://www.microsoft.com/en-us/research/wp-content/uploads/2016/02/ismar2011.pdf 3. https://www.youtube.com/watch?v=KOUSSlKUJ-A The current version...
Sorry but I haven't used URP so far. May I ask which scenes would you like to transfer to URP? Avatar locomotion or object placement?
We have a new Point Cloud scene using raw Depth API now using both AR Foundation and ARCore Unity SDK. Please feel free to check it out: https://github.com/googlesamples/arcore-depth-lab/releases
Hi pinklover91, would you like to ensure your Unity version is Unity 2019.4.*? Sorry but I haven't got bandwidth to try the latest Unity versions, but it works well on...
BTW, you need to "Download and import arcore-unity-sdk-1.24.0.unitypackage or newer into the sample project. " See the README.md in that branch.
BTW, you need to "Download and import arcore-unity-sdk-1.24.0.unitypackage or newer into the sample project. " See the README.md in that branch. Did you do this as well?
Hi pinklower91, I recently updated the app in Play Store and build it with Unity 2019.4.36f and I can verify it's working. Unity 2019.4.37f has some bugs in collision scene....
Hi ThmCuong, I haven't used ARKit so far, but frankly speaking, DepthLab is designed with an input of depth map, so you should be able to change the depth API...