Zachary Wassall
Zachary Wassall
Wide dialog scaling mode. For games with a UI element that's 48 pixels tall, like the crowd favorite, Pokemon. ![image](https://user-images.githubusercontent.com/6608979/185730376-051273fb-9e12-4209-9483-603a096920f1.png) ![image](https://user-images.githubusercontent.com/6608979/185730399-f1c7ab41-f6fb-4fa8-9ca8-cf44580840b3.png) ![image](https://user-images.githubusercontent.com/6608979/185730404-202ad19a-b4ab-4af5-aea9-8f1321f92cf9.png)
Currnetly, brightness control via the plus and minus keys only works in-game. I don't see a reason not to allow it in all (or at least more) contexts.
Allow loading the autosave from the emulator pause menu. This could be presented as state slot "A". This doesn't seem personally that useful to me, but maybe some people would...
Title should be pretty self-explanatory. The more it feels like TI-OS, the better, because users should be used to that key repeat delay and speed.
When in the menu and the cursor is on the load savestate option, it would be nice if the paused game display is replaced with a preview of the selected...
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The tightest upper bound one can specify on the number of fields in a struct is `sizeof(type) * CHAR_BIT`. So this was previously used when performing a binary search for...
And `__ltof` implements a worse `__ltof`. Example code demonstrating issue: ```c #include #include #include #include void testl(long x) { printf("%11li -> %11.0f", x, (float)x); } void testul(unsigned long x) {...