Zachary Wassall

Results 29 issues of Zachary Wassall

Wide dialog scaling mode. For games with a UI element that's 48 pixels tall, like the crowd favorite, Pokemon. ![image](https://user-images.githubusercontent.com/6608979/185730376-051273fb-9e12-4209-9483-603a096920f1.png) ![image](https://user-images.githubusercontent.com/6608979/185730399-f1c7ab41-f6fb-4fa8-9ca8-cf44580840b3.png) ![image](https://user-images.githubusercontent.com/6608979/185730404-202ad19a-b4ab-4af5-aea9-8f1321f92cf9.png)

Currnetly, brightness control via the plus and minus keys only works in-game. I don't see a reason not to allow it in all (or at least more) contexts.

Allow loading the autosave from the emulator pause menu. This could be presented as state slot "A". This doesn't seem personally that useful to me, but maybe some people would...

enhancement
ui

Title should be pretty self-explanatory. The more it feels like TI-OS, the better, because users should be used to that key repeat delay and speed.

enhancement
ui

When in the menu and the cursor is on the load savestate option, it would be nice if the paused game display is replaced with a preview of the selected...

enhancement
ui

| **Before** | **After** | | ------ | ----- | | 35486 bytes | 35342 bytes | | ![image](https://user-images.githubusercontent.com/6608979/185862013-99917b9f-3bb9-4f74-a812-e97e41e67da1.png) | ![image](https://user-images.githubusercontent.com/6608979/185861408-cce4d1c7-0773-4e9e-ab78-a45a9982a661.png) | | ![image](https://user-images.githubusercontent.com/6608979/185862121-7b7f3140-fe86-4ff3-b51a-ee783b3b82f6.png)| ![image](https://user-images.githubusercontent.com/6608979/185861488-4eb617d3-5e3c-4c13-a226-130a62bdc887.png) | | ![image](https://user-images.githubusercontent.com/6608979/185862151-3c337a98-0b8d-4762-915e-b1097f4429eb.png) | ![image](https://user-images.githubusercontent.com/6608979/185861596-f286d7ee-12ef-4a8d-b4fb-d1f23eb4500e.png)...

enhancement
ui

The tightest upper bound one can specify on the number of fields in a struct is `sizeof(type) * CHAR_BIT`. So this was previously used when performing a binary search for...

And `__ltof` implements a worse `__ltof`. Example code demonstrating issue: ```c #include #include #include #include void testl(long x) { printf("%11li -> %11.0f", x, (float)x); } void testul(unsigned long x) {...

bug
crt