run-noob
run-noob
` trainer = ClassificationModelTrainer() trainer.setModelTypeAsResNet50() trainer.setDataDirectory("/data/code/machine/kiwi/load/20211211/data") trainer.trainModel(num_objects=5, num_experiments=200, enhance_data=True, batch_size=16, show_network_summary=True,transfer_from_model="imagenet")` File "new_train.py", line 15, in trainer.trainModel(num_objects=5, num_experiments=200, enhance_data=True, batch_size=16, show_network_summary=True,transfer_from_model="imagenet") File "/root/miniconda3/envs/imageai/lib/python3.7/site-packages/imageai/Classification/Custom/__init__.py", line 231, in trainModel model = tf.keras.model.Models(inputs=base_model.input,...
想请教下游戏(比如王者荣耀或者百度APP的小游戏)的fps是如何获取并计算的,这个与一般的非游戏应用有什么区别么
1. app_lifecycle无数据输出 手机:iphone11;系统:15.7 执行app_lifecycle.py后,只启动了app,然后一直无数据。完整输出如下: start com.yy.kiwizzh pid:35226 2024-07-18 18:33:20 [WARNING] [Instrument] dvt.py[line:248] socket connection close 2024-07-18 18:33:20 [WARNING] [Instrument] dvt.py[line:248] socket connection close 2. 另外想请教下大佬,是怎么知道app_lifecycle数据的解析流程的,哪里有参考资料。我现在有想通过instruments获取内存的堆栈相关信息,目前只知道用xctrace record命令录制trace文件,然后解析该trace文件,不知道如何实时去获取相关信息。看了下app_lifecycle的实现,想了解下你是如何知道该用rpc.call哪个服务,传什么参数,然后如何解析这些数据
videosnap version:0.0.9 macos version:15.01 iphone os: 17.7 >videosnap -d sudu16 -t 10 -v (discovering devices) (opting in for connected DAL devices, may delay or fail when connecting to DAL assistant...