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The project has moved to Hyperstack!! - Synchronization of active record models across multiple clients using Pusher, ActionCable, or Polling

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Structure question I'm trying to implement a offer calculator. I have a structure in the database: ```ruby class SubscriptionOffer < ApplicationRecord has_many :subjects, class_name: 'SubscriptionOffer::Subject' end class SubscriptionOffer::Subject < ApplicationRecord...

bug

> Mitch VanDuyn > @catmando 14:14 > @johansmitsnl where is not implmented on the client ATM (probably never will be fully as it would require that we have access to...

enhancement

See HyperMesh broadcast.rb for an example of where the same pattern of checking whether we are on the console or not, and then deciding to either run or call remote....

The following doesn't appear to work. ```RUBY class LoadingComponent < Hyperloop::Component render do DIV do 'Loading...' end end end ``` ```RUBY class MainComponent < Hyperloop::Router::Component render do FORM do INPUT(defaultValue:...

when using auth_logic (for example) when a logged user makes ANY request to the server, this updates the user model, which causes data to be pushed to the client which...

## 🤔 Recap of `includes` / n+1 queries Hypermesh doesn't automatically preload / **eager load** / **includes** associations (whatever you want to call it). This means big fetches lead to...

In a few places we have used `attr_accessor` to allow us to set flags and whatnot remotely. In old versions this just worked, aka you assign on the client and...

bug / feature request, `acting_user` isn't set in regulate_broadcast after a save so I can't use it as I wanted to increase performance of policies by eliminating unnecessary queries. But...

```ruby class ActiveRecord::Base def to_key backing_record.object_id end end ``` See https://github.com/ruby-hyperloop/hyper-react/issues/244 for details

enhancement
help wanted

HyperMesh does a temporary save of related records inside of a rolled back transaction *without validations* so that the client state is setup on the server. This is fine unless...

bug