Rami Tabbara
Rami Tabbara
Hi @andutra That sample hasn't been updated to use v.1.7. There is however a revised sample `GoneBananasForms` [here](https://github.com/mono/cocos-sharp-samples/tree/xamarin_forms/GoneBananasForms) which supports v1.7, but does require Xamarin.Forms.
@YPakhomau Please see https://github.com/mono/CocosSharp/issues/392
Yes, after working on a few samples, I've come around to agree with @vchelaru . We're in the process of updating our samples to incorporate CocosSharp v1.7.0.0-pre1's new setup and...
@xiexin36 Yes, however we'll be focusing predominantly on 2d functionality.
@vchelaru As of CocosSharp 1.5.0.0, we have centralised all our rendering commands to be processed within a single CCRenderer class that's associated with the view, so adding this feature is...
@Krumelur I might need to see the code, but I'm not following your approach of moving this logic to the game view. As of CocosSharp 1.7.0.0-pre1, the setup is to...
If we change CS to always call base, my only option is to override PressesBegan() in my GCEventViewController, do the detection of "menu" in there natively and handle it. But...
Hi Adam, I ran these commands both with the mitusba 3.3.0 pre-built binary as well as the latest from source. In both cases however, I wasn't able to reproduce the...
Hi Adam, Another recommendation is, if possible, changing the driver version used on the RTX 3050 to see if hopefully that makes a difference. There is a possibility that there's...