Roman
Roman
I've tried to render simple mesh with vertex colors: ```rust mesh.set_attribute(Mesh::ATTRIBUTE_COLOR, vec![[0.7, 0.2, 0.2]; buffers.vertices.len()]); ``` and looks like webgl2 in this case interprets color as sRGB, and bevy as...
Crystal 1.0.0 [dd40a2442] (2021-03-22) LLVM: 10.0.0 Default target: x86_64-unknown-linux-gnu sqlite3: version: 0.18.0 Running this code with query inside iteration, fails with `Invalid memory access` error: ```crystal require "sqlite3" DB.open "sqlite3://%3amemory%3a"...
In my simulation I create rigid bodies with small radius, rigid bodies start free falling, and when body reaches some distance from origin I remove it from simulation. I expect...
I was trying to use MultibodyJoint and looks like it is simulated incorrectly. I spawned two dynamic RBs, and connected with joint using MultibodyJointSet, on hit Multibody jointed RB does...
For scaling there is formula, which is incorrect: ```rust proj.scale = (proj.scale * (1. + -scroll * 0.001)).max(cam.min_scale); ``` Lets zoom out and zoom in: ``` # scale = 1...