rsek
rsek
building on #881 ; uses the compendium pack folder structure to build the move tree component, instead of dataforged. ## TODO - [x] pull in "custom moves" folder - [x]...
overlaps with #835 FVTT docs on Adventures: https://foundryvtt.com/article/adventure/ @ben and i chatted about this in discord. the idea is basically: * stuff like oracles, moves, assets, encounters, and setting truths...
## TODO * figure out where i was going with the `updateGlobalStatusEffect` static method ## Features of note * numerous side effects standard to `ActiveEffect`s: * set impacts/debilities from the...
looking at FVTT's `client/data/collections/compendium-collection.js:103` reveals a v11 change that escaped my notice: it's now possible to customize the `Application` used to render compendium contents. this appears to be intended behaviour:...
## Changes of note (WIP) * data models for `progress` and `truth` JEPs * JEP subtype-specific methods moved to their respective models * `ProgressLike` data model; abstract class to provide...
encountered this in my weekly SF game; haven't tried repro in a clean install yet, so consider this a reminder for me to do that
fixed in #770 PR's been ready for review for a while but adding an issue for record-keeping purposes. see the PR for more info.
Anomalies use the scene challenge format, so the default settings of their items/actors should probably reflect this.
They're apparently passed to the template as `game.i18n.localize(this.metadata.label)`.
`foundryvtt-cli` isn't quite ready for use in a github workflow yet (it would need to support folders and ideally expose more of its API), but it's getting there. one problem...