Roberto

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@doranteseduardo In the S.O. there are more details, anyway the code is quite simple: ```javascript render() { return ( this._scene = scene}> ); } _onAnchorFound(evt) { this._scene.getCameraOrientationAsync().then( (orientation) => {...

But @Jarred-Sumner , that code works different in node (and deno), where `quite` var is resolved as true, but in Bun is `false`, that sounds not correct. In other words,...