RmR

Results 11 comments of RmR

I too would like to use it on a Browser. Is it possible? I am unable to "compile" it with webpack? Or is it designed to be used only in...

Thanks for the above @schteppe however the `postStep` event does not seem to be triggering. The `collide` event tho does trigger. I tried checking for `body.velocity` in the collide event...

Hmm. I forgot to mention that I am using cannon.js under the aframe framework using Don Mccurdy's physics system (https://github.com/donmccurdy/aframe-physics-system). Not sure if your code works inside it. If it...

oops. I know why the `ball.velocity` is undefined. Because ball is a DOM object, it should be `ball.getAttribute('velocity')` but then that will give the velocity attribute of the DOM object,...

yes. will check that repo. You have set me in the right direction and thanks for that. Let me figure it out and will add a comment to this thread....

Thanks @Canain for the response. I went through the stackoverflow link you referred to. However, if my function is as follows: ``` ... const app = actionssdk(); ... app.intent('actions.intent.MAIN', ......

> Can't you toggle the widget before loading the next card in the deck? If you toggle the widget, it would show the existing content briefly before the updated text...

Thanks @donmccurdy for the detailed response. I find the navmesh useful for my use-cases and keenly look forward to the enhancements. The collisions of the avatars is not a serious...

Or should I keep it open? Your call @donmccurdy

In the past there has been no problems with other adapters though have no extended use experience. Unfortunately, my use-case requires audio. The project has multiple moving parts including using...