Ricky Reusser
Ricky Reusser
I got sidetracked because we ran into like fifty problems when we upgraded to RN 0.16 and ended up downgrading until some things are straightened out, but I'll test this...
A slightly unfortunate workaround if using with [`browser-module-sandbox`](https://github.com/maxogden/browser-module-sandbox) is to pass `cacheOpts`: ``` javascript var sandbox = Sandbox({cacheOpts: {inMemory: true}}); ```
Hmm. Never mind? Tagged, but not on the master branch: https://github.com/oney/react-native-gcm-android/blob/v0.2.0/package.json
Oops! I meant to include a flag for periodicity in the normal calculation (which is also common and a pain). A bit elaborate, but I think that's the extent of...
I'm starting to think this might be better as a standalone module (if it doesn't exist already). Additional big feature is the ability to compute attributes at the corresponding points...
Sample usage [here](http://rickyreusser.com/demos/regl-sketches/012/), just to make things more tangible. u and v both just go from 0 to 1. You plug in a function and get out a quad surface.
Sample implementation [here](https://github.com/rreusser/demos/blob/master/regl-sketches/src/012/tessellate.js) which also accepts a set of attributes it will triangulate alongside. It basically appends the midpoints of the quads to the positions and reworks it into tris....
Not strictly related, but in the interest of more overlap making everything better, this may also be of interest: https://github.com/Erkaman/regl-cnn Excited to see where these projects go!
Yeah, appears broken and orphaned. :frowning:
Sorry, or the instructions [here](http://www.rubyinside.com/how-to-cure-nethttps-risky-default-https-behavior-4010.html) just aren't valid.