Dash

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Are there any decent 3d models for the dragons that we could inject? (This could be a separate setting.)

I'm afraid I don't know; maybe @lahm86 could answer this? Regarding style, I'd try to maintain this dragon shape: ![20231106_095108_xbb](https://github.com/LostArtefacts/TRX/assets/1045476/7b40c3fb-1a0c-4c19-a53b-984f99e5a87e) ![20231106_095132_nxm](https://github.com/LostArtefacts/TRX/assets/1045476/ad17cd0b-4805-4347-9d1e-cf793551a526) and not diverge like this, which can be seen...

Thanks; it's still a thing for TR1, too – most visible in Midas pacifist runs – but thankfully, we already know how to fix it.

We could also go with less ugly spiders.

>For existing instances, szuru-admin --regenerate-thumbnails is required to set up new thumbnail filenames that start with sample_, and to give videos separate search and preroll thumbnails. I'd decouple this change...

Released our own icons in the last stable.

Creating a fully manual lexer and parser can be a tough task. While adding a library like parsimonious or lark could simplify things a lot, it would also add extra...

What's your GPU model?

While it is possible that there indeed is a workaround that does not necessitate a change in the code, it's outside of my expertise. Nonetheless I would say it's TR1X's...

We've recently rewritten our shaders in a way that requires the OpenGL 3.3 Core profile, as part of substantial performance optimizations. With these changes, the old shaders are no longer...