Dash

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Can we convert this issue into four different issues? It'll be easier to deliver these one-by-one.

I can't quite reproduce it – can someone confirm? @LostArtefacts/dev

I think it may have to do with the phaser refactor, where executing the savegame routines under lags may freeze inventory at the last frame, whereas it could have been...

@Richard-L can you check if the issue persists in 4.1? We stumbled across this very bug when fixing fade speeds for 60 FPS+Vsync+Turbo cheat and have since fixed it, maybe...

>Perhaps could you point me to one of the first 60fps builds? Could do a frame by frame analysis if we wanted. I don't have these anymore, and we've linearized...

Can someone confirm when the saving to disk occurs – if it's at the frame where the lag occurs? (It's easy to highlight with an artificial SDL sleep function call.)

I'm sorry, but we're currently unable to resolve that bug. It seems to require a solution from SDL or Windows directly. As shown in the linked issue, even using native...

The solution to this needs to be different than #1344 – the most straightforward approach is to multiply the maximum allowed interpolation deltas by a certain factor when this combination...