Dash
Dash
Preprocessing how?
I'm fine with such mechanism, as long as we do try to load various shader versions in the hope that the GPU will kindly deem one of them suitable for...
Closing due to inactivity. In case this is still occurring we can revisit this.
I agree, and I'd move crystal mode as well. And the draw distance. However moving these settings to the config leaves a question on how to deal with custom level...
I'd say we should move this code: ``` if (g_FlipEffect != -1) { g_EffectRoutines[g_FlipEffect](NULL); } ``` to `Effect_Control()` and remove it from `Sound_UpdateEffects`. Something like this: ```diff diff --git a/src/game/effects.c...
Closing as not planned.
Not implemented yet