Robert Pröpper
Robert Pröpper
Ok, I thought you were talking about supporting it in the analysis functions. But I am also skeptical whether a class to keep results and metadata in absence of the...
Hi, thanks for the quick response! Gating based on handedness is not an issue, I'm already doing that. But I don't quite understand what will change with the fix: will...
Ok, I've added a second gate on all actions and everything seems to work again like in 4.21. To be clear on what the setup looks like now: For every...
After testing with more headsets, I found that on the Vive actions are not only called multiple times, but some buttons also call actions that are not configured for them....
Ok, here's a somewhat minimal example: it works in the same way as the one from my original post, but the input mapping is a lot more complex. When you...
I haven't found a proper solution: for my particular mapping, the button combinations where this happens can be safely worked around, so I didn't look further into the underlying problem.