Results 90 issues of Rob Parrett

Since #61 we have macOS specific code that should be checked

Upgrades to Bevy 0.14 Fixes #4 - Update `bevy` dep - Update `image` dep to match `bevy`'s - One easy migration for `bevy`'s changes to `Color`. This also fixes a...

Is this planned or being worked on? I would be happy to do the work if desired.

The version compatibility table in the README: Bevy Version | Crates Version -- | -- 0.13.0 | 0.4.0 0.12.0 | 0.3.0 Mentions a version `0.3.0` and `0.4.0`, but these versions...

Noticed this during Bevy Jam 5 where the native mac builds of a few separate games utilizing blenvy failed to launch in a particular way. https://phlimy.itch.io/way-of-the-sand └ https://github.com/Azorlogh/Bevy-Jam-5/blob/main/Cargo.toml https://chrisbiscardi.itch.io/wash-cycle └...

# Objective Add a convenience constructor to make simple animation graphs easier to build. I've had some notes about attempting this since #11989 that I just remembered after seeing #14852....

C-Docs
C-Enhancement
C-Examples
C-Usability
S-Ready-For-Final-Review
A-Animation
D-Straightforward

Motivated by these PRs: https://github.com/StarArawn/bevy_ecs_tilemap/pull/530 Seems to fixes a real issue, but would need some work before merging (imo). https://github.com/StarArawn/bevy_ecs_tilemap/pull/525 Pretty sure that I looked at this once and it...

Noticed these while working on #552.

documentation

This list hasn't been kept up-to-date with examples that have been added most recently.

documentation

These GitHub releases aren't super useful, but a user glancing at the `Releases` section of the GitHub page for the project might get the mistaken impression that there hasn't been...