Results 195 comments of Rob Parrett

I am also seeing the wrong `ClearColor` and flickering in `wgpu` examples: https://wgpu.rs/examples-gl/?example=mipmap

I was also able to reproduce your exact experience on my windows machine (gtx 1660). Updated my comment above. But I don't see the same issues with the wgpu examples....

An easy way to reproduce this now is to click to spawn the first batch of birds in the online bevymark example: https://bevyengine.org/examples/stress-tests/bevymark/ edit: that repro doesn't work for me...

Are you planning on updating the plugin in its current state for bevy 0.7?

We are being told perhaps ~~tomorrow~~ Friday.

How's the rewrite progressing? Are you planning on updating the crate for Bevy 0.8 with the main branch code? I updated the main branch code for bevy main here: https://github.com/rparrett/bevy_ecs_tilemap/tree/bevy-0.8...

`bevy_ecs_tilemap` definitely won't work with wasm as-is. I'll try to throw a PR over in that direction today.

I am not sure if I understand the use cases for users that want `bevy_tiled` to automatically spawn their objects well enough to provide useful commentary. I am trying to...

I do have some objects though that ideally would have graphics from the tileset associated with them, and it's sort of a pain to deal with if `bevy_tiled` isn't spawning...

Ah, I see. I was completely ignorant of `ObjectReadyEvent`. (even using `MapReadyEvent` is on my todo list). That seems pretty ideal, really. I'm not as familiar with the internals and...