Rob Parrett
Rob Parrett
In case you have any other recommendations, I'm currently needing to collide a bunch of line segments and circles.
I think this behavior is somewhat "expected" because Bevy's y-axis is inverted relative to Tiled. This was brought up previously in a stalled out PR that added support for `StaggerAxis`...
Agree that `TilemapPhysicalTileSize` strikes me as referring to physical pixels on a screen. > Instead this should be `pub tile_size: Option` I don't think bevy will let us do that.
The warning of note is ``` 2023-10-26T11:03:34.290913Z WARN bevy_asset::asset_server: no `AssetLoader` found for the following extension: tmx ``` It looks like you have not added your `TiledMapPlugin` to the `App`.
> index out of bounds I think you are seeing . It would be great to be able to narrow that to a minimal reproduction and get that fixed. It's...
I have been meaning to test this more with opengl on the desktop, but I think that on webgl2 our users aren't really affected by this because they need to...
I think that the other bug I alluded to https://github.com/gfx-rs/wgpu/issues/3197 has been fixed. It doesn't seem **totally** necessary to use the `atlas` feature now, so we should probably take a...
This sounds like #353 (we just don't support that sort of spacing). If that doesn't sound right, could you provide a tilemap / tileset that demonstrates the problem? Are you...
Just to make sure we're totally on the same page -- I'm suggesting using an image editor to modify the tileset texture to include the same spacing that exists between...
Cool. I wonder if Tiled's "spacing" is on both sides of the tile or something? (i.e. do we need to double it when creating `TilemapSpacing` in the Tiled helper? Just...