Rob Parrett
Rob Parrett
> This implementation of a ScrollView looks non-ideal as it seems that it will cause a relayout on every scroll position change. I think this is probably as good as...
> Seems to be `2048` still: https://github.com/bevyengine/bevy/tree/latest/crates/bevy_pbr/src/light.rs#L227-L231 My bad, I meant to say `2048` and `4096`.
Probably not. That change was intentional to keep the total shadow map size the same. 4096^2 = 2048^2 * 4 cascades. It just seems like an oversight that spot lights...
Just want to +1 all of maniwani's feedback.
With all of the nodes arranged in a hierarchy as they are, aren't `Display::None` and `Visibility::Hidden` behaving pretty identically here? Would it be more interesting to show the clickable nodes...
> I'm not quite sure what you mean, the behaviour is quite different isn't it? Display::None hides the node and all its descendants, while Visibility::Hidden hides itself and only its...
It seems like a bit of a problem that the buttons move out from under the cursor while you're cycling through `Display` options. Maybe move the controls to the left,...
Just linking this in here for context: [Discussion about the mouse changes from #6000](https://github.com/bevyengine/bevy/pull/6000#discussion_r973579716)
> I ended up using Interactable.View. And I use it in combination of FlashList and it is super smooth. This is exciting. Which specific `react-native-interactable` package are you using?
> I don't exactly remember why I initially chose to use a custom render pipeline. Also, a lot of the new rendering code was made by rparrett after the initial...