RPaladin

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I agree, the visual part of the documentation is way over due for an update. There are numerous downloadable demos: https://armory3d.github.io/armory_examples_browser/ I plan to link them in the newer Armory...

Hi @chuiliuyiyi. 1. The `armory_docs` is the old documentation repository. It shouldn't contain any downloadable examples (to my knowledge). 2. The `armory_examples` should have any used Haxe files under `\Sources\arm`...

I tested your blend. I couldn't produce the same weird behavior, and I tested with both v-sync enabled and disabled. I wonder if this is because I'm on Windows 11...

Graphics Card: `NVIDIA GeForce RTX 3050 Ti Laptop GPU` Driver Date: `5/11/2021` Driver Version: `27.21.14.6262`

Apparently individual scenes export separate materials, even if the material is from the same data-block originally? ![image](https://user-images.githubusercontent.com/69180012/226478846-4fb1f0a4-adc8-44a2-a8ce-f32ec3fca7f9.png) I was able to find a workaround to the issue without touching source...

This would require NPM in order to download and initialize the Node dependencies, correct? Kha/armsdk doesn't ship with NPM, only Node, so it would need to be either downloaded separately...

Perhaps so that logic node users can customize and control the behavior of the bundled script? If that's is the case, a logic node called something like `Set Bundled Trait...

To anyone who is unaware, this feature request was initially derived on the [forum](https://forums.armory3d.org/t/playing-a-sequence-of-animations-like-a-cutscene/5115/2). > Timeline markers could also be incorporated to specify where to begin and end the NLA...

> ... there aren't any examples as far as I can see. > Not sure if this is the way action markers work, but if I had some timekeeping dummy...

For further questions, a new forum thread would probably be better off for discussions, yes. Less notifications for Lubos as well. > However, it seems like the marker has somehow...