Eric Rozell
Eric Rozell
### Problem Description This pretty much explains it: https://github.com/microsoft/react-native-windows/blob/main/vnext/Shared/OInstance.cpp#L610 The problem this causes is that `Image.resolveAssetSource` returns relative paths prefixed with `file://`, and native modules and view managers must manually...
### Summary We need to override Libraries/Image/resolveAssetSource.js for unpackaged apps. There are assumptions in the upstream version of resolveAssetSource.js that the root bundle path is of the form `://`, and...
### Summary iOS and Android support ImageSource prop types, which automatically convert number values returned by something like: ``` require('path/to/image.png') ``` Into a valid source prop. On iOS, this prop...
## Description ### Type of Change _Erase all that don't apply._ - New feature (non-breaking change which adds functionality) ### Why It possible that creating views as the native method...
## Description ### Type of Change _Erase all that don't apply._ - New feature (non-breaking change which adds functionality) ### Why The `removeChildren` option in `DropView` can be used to...
## Description ### Type of Change _Erase all that don't apply._ - New feature (non-breaking change which adds functionality) ### What We emulate this behavior in our app, it's probably...
## Description ### Type of Change _Erase all that don't apply._ - Perf (non-breaking change which improves performance) ### Why Recalculation of Yoga layout due to root view size change...
## Steps To Reproduce Provide a detailed list of steps that reproduce the issue. 1. Open RNTester from playground-win32.sln 2. Load the Text Input component example 3. For any of...
### Problem Description When animating opacity (e.g., a fade-in animation) on a View that has descendants that use `enableFocusRing`, the system focus visuals do not render correctly after the animation...
Adds property to ReactPointerEventArgs to allow view managers to capture the pointer while still allowing RN to emit events to JS. XAML only allows capturing the pointer on PointerPressed, so...