Rowan Winsemius
Rowan Winsemius
Also replicated when using [vuex-persist](https://github.com/championswimmer/vuex-persist)
Chaikin's algorithm is super-simple for smoothing polygons http://graphics.cs.ucdavis.edu/education/CAGDNotes/Chaikins-Algorithm/Chaikins-Algorithm.html I wrote an implementation for TurfJS ([source code here](https://github.com/Turfjs/turf/blob/master/packages/turf-polygon-smooth/index.js)) Hope that helps :)
Finally returning to this! So in `src/vector.js` you can replace the existing `compareVectorAngles` function with something like ```` export const compareVectorAngles = (basePt, endPt1, endPt2) => { const res =...
Awesome, I'll take a look with an eye on maintaining the input validation. Ps You'll have to be patient with my tests, I'm not very familiar with `jest`so i might...
Just a quick report back here, my [initial attempts](https://github.com/mfogel/polygon-clipping/pull/28) at getting any performance boosts out of this refactoring have been minimal which is disappointing. I wonder if there is anything...
Flamebearer analysis done, I've attached a [zipped html file with the results](https://github.com/mfogel/polygon-clipping/files/2241212/flamegraph.zip). And here is an image  If I'm reading the thing correctly the things that stand out to...
Hi @mfogel Great work on the latest release, it looks like things are coming along very nicely in terms of stability & accuracy so I'm wonder if it's worth revisiting...
Hmmm yeah the class option could work if there were additional things that could be configured however for a single setting it doesn't quite seem worth it... As suggested by...
Hi @mfogel Sorry for the slow reply on this one. My testing setup was a little less direct as it involves turf, basically I was doing something like ```` //...
Hi @yurikaz Depending on how your app is setup you should be able to use the files within the `dist` directory of this repo as they have been compiled and...