Andrew Roughan
Andrew Roughan
I have fixed a couple of bugs in the Bejeweled patch code and now I can play through a whole game with SAM speech.
I have relocated and assembled a version of SAM Software that starts on a page boundary and has the input buffer and SAM speak phoneme entry point in the same...
I have completed local integration with the Total Replay build for SAM software (by default if 128k and no mockingboard speech) and SAM hardware (user can press number key 1-7...
Ape Escape also uses SC01 speech. AppleWin >=1.30.2.0 works.
SC-01 titles: Ape Escape * (Hangs if a Mockingboard without an SC-01 is present) Berzap * Bouncing Kamungas * (Ctrl-S to Activate Mockingboard) Crime Wave * Crypt of Medea (Ctrl-V...
SAM.SW, SAM.HW are binaries with shims attached to make them compatible in memory with each other for ease of calling from TR prelaunch. They are both based on disassembled work...
http://mirrors.apple2.org.za/ground.icaen.uiowa.edu/apple8/Music/ALF/ Jimmy Huey wrote the player. Patrick Asato on FB knows Jimmy Huey. I've asked for an introduction. The song player takes music as a sequence of notes and outputs...
John Brookes comment on this topic> “I have looked into this briefly and I think it is possible. If each access to mockingboard registers at $CnXX is replaced with a...
I like the idea of automated testing, but in this scenario I’m not sure there would be much benefit. Once a game is in the system I don’t see changes...
If we can trigger specific game starts via the launcher we could run build in an archive.org style emulator and capture screen shots of various screens (DHGR, Text2) that are...