FirebaseWebGL
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A Unity package that makes use of the Firebase Javascript SDK to implement the basic Realtime Database functions on WebGL builds.
Hello Guys, I have an issue. I have implemented everything correctly but still there is an error in my webGL build which says that "there was an error: firebase is...
I added unitypackage in the project and then call functions for auth and build WebGL, then I added my firebase config to the built index.html file and this.unityInstance = unityInstance...
This is the closest implemention I found that is almost drop in over the real one, maybe needs a layer on top of it to match the API of firebase,...
First adding the id parameter to plugins so its easier to automate callback identifying. Then creating some classes to match the interface of firebase. The idea is to to do...
Added Firebase Analytics Support, Make sure users has enabled the analytics service on the console. Haven't changed other example scene to access the AnalyticsExample Scene because I used different version...
Included example that how to execute the html builded from Unity.
Dear Nico, I'm trying to run the Storage example but failed. Where I have to add my gs://bucket.appspot.com? Also what other changes I need to do to upload image and...
Fixed an issue with user data output. We now correctly display the email verification status as 'EmailVerified' instead of 'isEmailVerified'. Added 'SendEmailVerification', 'SendPasswordResetEmail', 'SignOut' and 'ReloadFirebaseUser' functions for Firebase Auth.
Hello everyone, To fix that issue go to: `\Assets\FirebaseWebGL\Plugins\firebasedatabase.jslib` And cange the entire code with the code listed below: ``` mergeInto(LibraryManager.library, { GetJSON: function(path, objectName, callback, fallback) { var parsedPath...
How to get current user and signout?