FirebaseWebGL
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Closest real implementation
This is the closest implemention I found that is almost drop in over the real one, maybe needs a layer on top of it to match the API of firebase, and from what I find messages that go from callback are all sent togheter, maybe needs an id parameter to always be sent so that you can differentiate between messages.
I'm taking a look to see if it's doable as I have a game that would just love to port on web and works with firebase. I'll let you know of progress and ask for help if needed and if you want I can create a PR after with changes.
Oh my, just checked and it seems it would be really difficult to do, unsure if impossible, but it seems that unity webgl and tasks don't go along very well.
I was looking however at https://github.com/Cysharp/UniTask to see if I could change this from task as it seems to be a unity task implementation single threaded for webgl.