Nicolas Lelong

Results 17 comments of Nicolas Lelong

The full message is > THREE.Mesh: .drawMode has been removed. The renderer now always assumes THREE.TrianglesDrawMode. Transform your geometry via BufferGeometryUtils.toTrianglesDrawMode() if necessary. It seems that the current Meshes are...

I've been looking into this to improve my AFrame knowledge : this component uses an 'old' THREE API, that came with AFrame 0.9.2. More recent versions of AFrame come with...

@randytayler alas no, I did not have the time to fix this, I sticked to AFrame v0.9.2 where this component worked...

I've had success with Oculus Quest today, for reference, here's what I added to my scene : ```html ``` ... ```html ``` Note that the key this is mostly the...

FWIW, here's another example, which seems to work for me to apply `mai` operator with autolevels to an EXR image ``` luminance-hdr-cli.exe --verbose --output --tmo mai --autolevels --load ```

From my understanding of the [TonemappingOptions source code](https://github.com/LuminanceHDR/LuminanceHDR/blob/0d159a216940abe106bb03ae9ba525043d66e793/src/Core/TonemappingOptions.cpp), it seems that there is currently no control on "auto levels" in the text files describing the options. `luminance-hdr-cli` seems to have...

Thanks for the great job on ASTC, HDR support would be great for lightmap storage, I'm actually badly in need for it :)

FWIW, I've had some success using `poll` instead of `select`, here's my function : ```C static SocketStatus TCPSocket_PollStatus(TCPSocket* tcp_socket) { SocketStatus status; struct pollfd fds[1]; status.can_read = RMT_FALSE; status.can_write =...

Sure is ! Do toujours think trying to bail out and error using FD_SETSIZE would be possible/a thing to try ? Le ven. 8 févr. 2019 à 19:29, Don Williamson...