Ross Bishop
Ross Bishop
I'm assuming the reason the manual export of mesh from Blender doesn't work is because there's some special sauce baked into the gltf models the aframe plugin includes in the...
I've tried playing with the controls such as cell size and whatnot, what you see above in Recast desktop is using the same settings (those that are exposed to the...
Here I tried a very simplified ramp - something looks clearly wrong with this tool. I'm not sure what, but there's no way that should be the result for such...
I ran into this issue with Quest 2. I believe as mentioned by @donmccurdy, the controllers are used based on the order they are detected. If your right hand is...
Still having issues with Navmesh because of this. Results in "THREE.Geometry is not a constructor" error. https://github.com/n5ro/aframe-extras/blob/afcebe83edfe9bcbda0dcf055ff399f34d8f2a5f/dist/aframe-extras.js#L11127 I can see the change you made in the PR @n5ro, that might...
Okay, I've got what I believe to be a fix for this. See https://github.com/n5ro/aframe-extras/pull/358
Hi Leonardo, Thanks for the prompt reply, apologies for the delay I had a long weekend off! So, I tried: - Both `threaded on` and `workers 1` set in the...
I have the exact same issue with the exact same pods. The behaviour I'm experiencing is that the pods become extremely slow to respond - I believe Kube is killing...