ElementHelper
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Element Helper is a MODx Revolution plugin for automatically creating elements from static files without the MODx manager.
``` { "name": "home_cta_show", "caption": "Show Call To Action URL", "description": "Show the CTA button on this page?", "category": "CTA button", "rank": "2", "type": "listbox", "input_properties": "Yes==yes||No==no", "default_text": "yes", "template_access":...
Nothing essential changed, basically preparing for bigger PRs coming (trying to split up https://github.com/roryg/ElementHelper/pull/16). Adding functionality that clears the element helper cache when the cache is manually cleared by a...
Is it possible / easy to implement such an option for the template_access setting? Thinking something like this: `"template_access": ["*"]` Now the process of writing down all template names is...
I found the following error in my php error log: PHP Fatal error: Call to a member function remove() on a non-object in /Users/XXXX/Localhost/XXXXXXX/core/cache/includes/elements/modplugin/11.include.cache.php on line 157 It caused a...
http://modx.com/extras/package/semanagerformodx Still has some quirks, but it looks very promising!
This is a bit tricky and often results in duplicated files.. Is there a way to rename them without this happening? Especially with templates it is important that they keep...
elementHelper isn't removing elements when I delete them from the filesystem. It looks as though elementhelper.element_history can be set/saved as something like: ``` a:1:{s:11:"modTemplate";a:5:{i:0;s:6:"tester";i:1;s:7:"project";i:2;s:6:"collab";i:3;s:4:"home";i:4;s:5:"basic";}} ``` The next time getOption is...
This is something I might look at fixing myself, but essentially if you enter a Tv Type with incorrect capitalisation (which is somewhat inconsistent throughout modx) you get possible errors...
I have my default media source on TV's set to an Uploads directory, and while viewing the image browser everything works as expected, however when rendering in the front-end the...
Just like to say thanks for making such a kick-arse way to develop in MODX! The only thing that would make it _even better_ would be if it could take...