Ron Trek

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I know, sorry if that was not clear and will update the title subject. What I'm talking about is when a collision mode is now set to the weaker vs...

More like bounciness if that's what it's called where an entity bumps and collides into a stronger type entity like `FIXED` type, the entity drifts back or in the opposite...

Thanks @Joncom, but that would just be with position only and not knowing about the info of the tile if it is passable. Basically, I would like to get info...

Thanks, I can see now the results. I understand now that the numbering is also from the collision map tile set image that is used if I'm not mistaken. Does...

I got it now, thanks for the info. So is there a way to know if a tile is occupied by an Entity? I need my entity to look ahead...

Thanks. I see some examples on how to loop specific entities, but how do you check for a tile overlap vs entity? Is there a command or can you give...

Thanks. I'm getting somewhere now, but still having issues with it. btw, any thoughts on this [diagonal issue](https://github.com/hurik/impact-astar-for-entities/issues/11) thing? I'm tying my entity routines with hurik's a star plugin that...

I see, how about your [grid based movement plugin](https://github.com/Joncom/impact-grid-movement/issues/4)? Any tips on how to move NPCs? I'm actually trying to make it work with the a star plugin, perhaps you...

Thanks @Joncom. But I want them to cancel each other out not weaker than the other. If a player bumps the npc, the player stops, same goes with npc when...

Yes, the results: ACTIVE-ACTIVE - still slides either entities LITE-LITE - just passes without any collision should a FIXED-FIXED type stopped both or is this a bug? https://impactjs.com/forums/help/fixed-vs-fixed-collision