HololensScanningEffect
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Stretched verticies Z axis height
First of all, thanks a lot for making this shader! The effect is really nice. There is one issue: The triangle effect is stretched in the Z axis in height (see attached image). I looked into the code but there is some real magic going on there. Shaders are new to me and the complexity is too high for me.
Anyways, thanks again for all the effort you took to make it. I just wanted to report the issue, because I love the effect, so it will be awesome to see it working in all directions.
Cheers!
This is a known limitation of this shader. It's due to the way the UV coordinates are generated based on the 3D world coordinate. Maybe there is a way to create a better mapping for your specific scenario, but you will have to experiment with that yourselves.
This seems to be an issue in the commercial version when I test it on the Hololens. Any ideas how to create a better mapping? https://assetstore.unity.com/packages/vfx/shaders/hololens-shader-pack-89989
This is fixed in the commercial version and it is described in the documentation.