Rolando Abarca
Rolando Abarca
it should accept a canvas element and not just a canvas id.
need to handle context lost and reload texture + shaders (and other needed data)
The game should be very, very simple and just to showcase ChesterGL, with all features: - animations - canvas fallback - shaders It should show how to handle input and...
I'm trying to test my app in the simulator, but I'm using a newer M1 laptop (arm64). Because Sim build is only executed if the arch is i386 or x86_64...
If you add a Standard Touch Delegate, you get a stack too deep error. This does not happen if you register a targeted touch delegate.
need to add sc_add_tracking to all classes, in order to be able to handle on_stop call
some classes are not being loaded, for instance, TMXTiledMap. This has to be fixed in SC_init.m
at least the README... there are several parts that are outdated
all UI objects (UITextField, UISlider, AVAudioPlayer and UserDefaults) should live in a different module (Cocos2D::UI or Cocos2D::CocoaTouch, for example) and should receive a landscape property that should transform their coordinates...