Roman Kuznetsov

Results 3 issues of Roman Kuznetsov

# Problem Compiling the following shader to SPIR-V on Android device (arm64-v8a) leads to crash in compiler. ```glsl #version 460 #extension GL_EXT_buffer_reference_uvec2 : require #extension GL_EXT_debug_printf : enable #extension GL_EXT_nonuniform_qualifier...

The following compute shader ```glsl layout(local_size_x = 16, local_size_y = 16, local_size_z = 1) in; layout (set = 0, binding = 2, rgba8) uniform readonly image2D kTextures2Din[]; layout (set =...

Requested more info

**Environment:** - OS: macOS - GPU and driver version: M2 - SDK or header version if building from repo: 1.3.275 - Options enabled (synchronization, best practices, etc.): **Describe the Issue**...

Portability