Tomas Rokicki
Tomas Rokicki
**To Reproduce** Steps to reproduce the behavior: 1. Go to alpha.twizzle.net/explorer and choose gigaminx. 2. Type x2 or y in the algorithm box. 3. See red. **Expected behavior** The algorithm...
**To Reproduce** Steps to reproduce the behavior: 1. Go to https://alpha.twizzle.net/explore 2. Type or paste this algorithm: M2 U' M' U2 M U' M2' 3. Move the cursor in the...
**To Reproduce** Steps to reproduce the behavior: 1. Go to twizzle explorer. 2. Open the cut editor. 3. Select icosahedron. 4. Add a face cut. 5. Move the cut a...
Go to twizzle explorer; select FTO in the puzzles drop-down, then open options, ensure 3D is selected, and then select SVG from the actions drop-down. The resulting SVG only renders...
Try the following: https://experiments.cubing.net/cubing.js/twizzle/index.html?puzzle=3x3x3&alg=%28%28U+F+R+D+B+L%2910%292000000000 Scrub about halfway down. Now try the -> button. It will complete the current move. Try it again. It doesn't advance. This issue doesn't happen if...
While a move is animating, the VCR > and < buttons serve to continue the current move. I believe they should snap to the beginning [end] of the next [previous]...
If you click a "U" move three times, coalescing of moves works great in the alg text area and looks great visually. But after those moves, the alg shows "U'"...
Right now we have a fixed turn-velocity based on the "count" of a move. For puzzles with only one grip type this makes sense, but for puzzles with multiple grip...
Hit control-P and see that print scaling of the 3D render is way off from Chrome print. Worse, for firefox and Safari, the 3D panels render as completely white.
If we're going to support click moves, it would be great to support moving all layers. This only works for the two outer layers, so on the 6x6x6 and larger...