Nathan Curtis
Nathan Curtis
I believe flump has always exported rectangular textures when appropriate. In the past it meant a small runtime performance hit in Starling to copy that texture into a square bitmap....
Oh and aside from the copy step, a rectangular texture will use less graphics memory than the square counterpart, so definitely worth using if you're set up for it! On...
EXTENDED works on some mobile. Rob Zubek and I are both using it for 4k textures. He's on some droids, I'm on iPad. On Friday, August 2, 2013, Bruno Garcia...
As far as I know, nobody is currently looking into supporting non power of 2 textures. I'd be interested to hear if there is any worthwhile performance gain from doing...
I will chime in and say that it takes ages for flump to pack my UI atlases. So a faster algorithm would be neat for my project. I don't know...
Wish I'd noticed this thread when it was first posted. I've done some flump runtime display class customizing, and implementing CreatorFactory is how I did it as well. In case...
Yeah, you're going to see a tradeoff in performance, using a runtime tool like that pixel perfect touch extension. It's really slow to read through all the pixels in an...
This doesn't seem to be happening for me. Does it happen every time for you?
There's one other minor step: you need to change a couple things in the library.json. This is the (mac bash) script I use to convert my UI Flump archive: ```...
Whoops, didn't mean to close it prematurely. Reopening in case there are more questions.