Roger Manuel

Results 30 comments of Roger Manuel

It was an error in the documentation. You actually need SDL 2 to build DeSmuME. So you'll need to... sudo apt get install libsdl2-dev And then try building again. I've...

> afaik libglu1-mesa-dev is also required, at least for the gtk2 build That's true, but libglu1-mesa-dev is a dependency of libsdl2-dev. And so for simplicity's sake, I removed libglu1-mesa-dev from...

The bug is related to how commit 3db6d56 flips the Y-coordinate of vertices in the vertex shader. Rendering straight NDS vertices with OpenGL causes the final rendered framebuffer to be...

Actually... I can attest to OSMesa never working. At least for me, I couldn't get OSMesa to work years ago, I couldn't get it to work in August 2024 when...

@rofl0r, correct. The determining factor in this case should be total unavailability rather than the state of support. In other words, only if a library becomes completely unavailable for download/install...

Your replacement functions, reflect8() and reflect32() rearrange the bits on a per-nibble basis, but the original reflect() function rearranges the bits on a per-bit basis. Therefore, these are NOT equivalent...

Okay, might of analyzed this PR too quickly -- the functions actually are equivalent. My bad. Still, at the end of the day, we're just filling a LUT of 256...

Pretty sure that commit 1091e69 fixes this issue. Most likely, the touch display bug you're experiencing is happening because you are dragging the window from a non-Retina screen to your...

I tested both US and EU versions of this game for commit a0b088e. With "Use Game-Specific Hacks" enabled, they both seem to work for me, as I can successfully get...