rofl0r
rofl0r
maybe it's a good idea to post md5 checksum of the ROMs you're using.
@frodesolheim mentioned that the issue could be related to bitrotted code in NATMEM_OFFSET ifdefs
i suspect someone that has a windows VM should test with latest winuae if this is still an issue and report his findings here.
pls try provided agstract.exe which has some more debug info, and try to run it manually (without agsex), then provide full command line you used and output. [agstract.zip](https://github.com/rofl0r/agsutils/files/9686647/agstract.zip)
ok, issue is filesize > 2GB, and pellesc for win32 uses signed int for off_t. here's a build that tries to workaround that for a max filesize of 4 gb,...
ok, that means that pellesc' mmap implementation internally uses the signed type too and refuses "negative" numbers. i guess the only option to make this work with insanely huge games...
these game designers are either insane or have no idea of what they're doing. after doing the following steps i end up with a game pack of a mere 561...
glad to hear. i really wonder though if cygwin 32 bit is capable of dealing with off_t > 2 GB (at least 4 GB) or even 64 bit off_t for...
it would appear this PR makes code slower for no good reason other than to appear as "safe" as Annex K
pixiewps is implemented in C, so it is portable to all platforms. you just need a C compiler and C/POSIX standard library for the target.