rodolforg

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As @Keyikedalube said, when you press play, it tries to play in "real-time", so some frames may be skipped due to not being rendered at the expected time. However, they'll...

Maybe it is related to new timetrack and #2294 fixed it

@yoSachinkr is it still reproducible in current master?

@yoSachinkr please try this build: https://github.com/synfig/synfig/issues/2721#issuecomment-1172511874

Ok, this AppImage crashes here too (I realized I didn't test it before, sorry). However, my current master build doesn't crash. Maybe it is a package problem? @ice0 @morevnaproject Is...

The problem comes from `synfig::open_canvas_as(const FileSystem::Identifier &identifier,const String &as,String &errors,String &warnings )`, that doesn't store the absolute filepath in `Canvas` object. Another solution would be: ```c++ /// File: loadcanvas.cpp Canvas::Handle...

Right now I can't test on 1.4.x though... Does it work there? AppImage packages have an issue with relative paths...

If those buttons needs more space, should we use a popup/popover menu/bar?

Hmm.. @ice0 how could I do it? Does this feature already exist in Synfig/Cobra?