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urdf icubNancy need meshes

Open InriaBrice opened this issue 8 years ago • 5 comments

Hi,

We got some issues with icubNancy URDF, we need to get some meshes .dae for part of the iCub which are not end effector (l_hip_yaw, r_hip_yaw, torso_yaw, l_shoulder_yaw, r_shoulder_yaw, l_ankle_2, r_ankle_2, l_elbow_1, l_elbow_1).

I need it to compute some convex hull to do automatic collision. For now i took l_hip_pitch.dae to compute convex hull of l_hip_yaw (same for right leg etc, but i don't know what to take for torso_yaw).

Thanks

InriaBrice avatar Apr 24 '17 14:04 InriaBrice

Hi @InriaBrice , sorry for the delay in the reply. I am cleaning up today the meshes generation (issue https://github.com/robotology-playground/icub-model-generator/issues/28) and I will keep you updated.

traversaro avatar May 08 '17 15:05 traversaro

Hi @traversaro , thanks, also can we get the foot meshes to walk ? Our robot foot are 20 by 9 and in our simulation meshes are 15 by 5.

Best regards,

InriaBrice avatar May 24 '17 09:05 InriaBrice

Hi @InriaBrice , sorry for the late reply.

A faithful meshes of your foot are the following ones:

  • https://github.com/robotology-playground/icub-model-generator/blob/7b4ebcba1ae06d9e8e60de6c80b217f97e66cac3/simmechanics/data/icub2_5/meshes/simmechanics/sim_sea_2-5_l_sole_prt-binary.stl
  • https://github.com/robotology-playground/icub-model-generator/blob/7b4ebcba1ae06d9e8e60de6c80b217f97e66cac3/simmechanics/data/icub2_5/meshes/simmechanics/sim_sea_2-5_r_sole_prt-binary.stl

Unfortunately, we are not currently using those meshes for generating the model of iCubNancy01 because iCubNancy01 is an hybrid with most of the body v2.5, but the arms are v1 arms (see https://github.com/robotology/yarp-wholebodyinterface/pull/78#issuecomment-302666016).

traversaro avatar Jun 15 '17 16:06 traversaro

Thanks @traversaro ! The feet was a bit huge lol. But i resized them so it's ok.

InriaBrice avatar Jun 16 '17 11:06 InriaBrice

I think the STL is expressed in millimeters : ) , that is why in the URDF we have a scale="0.001 0.001 0.001" attribute to the mesh element.

traversaro avatar Jun 16 '17 12:06 traversaro